on a possibly related note, if you run this awesome program in nvidia 3d vision on a 3dtv/monitor like me, you may have noticed our convergence values are totally different in the new version. ![]() nope, same profile just a stretched image on the front/back axis :o was it orthographic before and perspective by default now? or is there a way we can adjust the scaling on one axis? not sure of the factors/solution but I am noticing a difference :) thanks! ![]() I checked the depth on my v-cylinders because I thought it might be changed to 40 depth instead of 20 now because it seemed almost doubled. it's really noticeable in super Mario bros. ![]() No big deal here, but I noticed that in the new version of 3dnes, there appears to be some type of stretching or maybe it's perspective instead of orthographic that's different.
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